mdl::adobe::mtl

Definitions:

[1/1] ‘mdl::adobe::mtl::standard’

  • Label: ‘Adobe Standard Material’

  • Description: ‘Adobe Standard Material with consolidated base color.’

  • SDPropertyCategory = ‘Input’
    • ‘baseColor’ = SDValueColorRGB(ColorRGB(0.630756974,0.630756974,0.630756974)) [CONNECTABLE]
      • Label: ‘Base Color’

      • Description: ‘The color of the surface.’

      • Types:
        • ‘ColorRGB’ (SDTypeColorRGB) [Varying]

    • ‘opacity’ = SDValueFloat(float(1)) [CONNECTABLE]
      • Label: ‘Opacity’

      • Description: ‘The visibility of the surface.’

      • Types:
        • ‘float’ (SDTypeFloat) [Varying]

    • ‘roughness’ = SDValueFloat(float(0.400000006)) [CONNECTABLE]
      • Label: ‘Roughness’

      • Description: ‘How shiny the surface is.’

      • Types:
        • ‘float’ (SDTypeFloat) [Varying]

    • ‘metallic’ = SDValueFloat(float(0)) [CONNECTABLE]
      • Label: ‘Metallic’

      • Description: ‘The degree of metallic luster the surface has.’

      • Types:
        • ‘float’ (SDTypeFloat) [Varying]

    • ‘glow’ = SDValueFloat(float(0)) [CONNECTABLE]
      • Label: ‘Glow’

      • Description: ‘The intensity of light emitted from the surface.’

      • Types:
        • ‘float’ (SDTypeFloat) [Varying]

    • ‘height’ = SDValueFloat(float(0.5)) [CONNECTABLE]
      • Label: ‘Height’

      • Description: ‘Use an image to offset the surface shape.’

      • Types:
        • ‘float’ (SDTypeFloat) [Varying]

    • ‘heightScale’ = SDValueFloat(float(1)) [CONNECTABLE]
      • Label: ‘Height Scale’

      • Description: ‘Adjust the strength of the offset created by the height image.’

      • Types:
        • ‘float’ (SDTypeFloat) [Uniform]

    • ‘normal’ = SDMDLValueCall(mdl::state::normal()__default_call___172) [CONNECTABLE]
      • Label: ‘Normal’

      • Description: ‘Adds details to the surface without displacement.’

      • Types:
        • ‘float3’ (SDTypeFloat3) [Varying]

    • ‘translucence’ = SDValueFloat(float(0)) [CONNECTABLE]
      • Label: ‘Translucence’

      • Description: ‘The amount of light able to refract through the object.’

      • Types:
        • ‘float’ (SDTypeFloat) [Varying]

    • ‘indexOfRefraction’ = SDValueFloat(float(1.60000002)) [CONNECTABLE]
      • Label: ‘Index of Refraction’

      • Description: ‘The amount light bends as it passes through the object.’

      • Types:
        • ‘float’ (SDTypeFloat) [Uniform]

    • ‘density’ = SDValueFloat(float(0)) [CONNECTABLE]
      • Label: ‘Density’

      • Description: ‘Adjusts the clarity of the interior volume to be clear or foggy.’

      • Types:
        • ‘float’ (SDTypeFloat) [Uniform]

    • ‘interiorColor’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
      • Label: ‘Interior Color’

      • Description: ‘Adjusts the color of interior volume fog.’

      • Types:
        • ‘ColorRGB’ (SDTypeColorRGB) [Uniform]

    • ‘ambientOcclusion’ = SDValueFloat(float(1)) [CONNECTABLE]
      • Label: ‘Ambient Occlusion’

      • Description: ‘Ambient occlusion coefficient for the surface.’

      • Types:
        • ‘float’ (SDTypeFloat) [Varying]

  • SDPropertyCategory = ‘Output’
    • ‘output’ [CONNECTABLE, READ_ONLY]
      • Types:
        • ‘mdl::material’ (SDTypeStruct)